Mist is a fantasy roleplaying game. Development is ongoing for this project, but here are some basic truths about Khrû, the world on which the game takes place.
· Land and sea – and even the skies and the deep places of the earth – are plagued by the terrible Mist, which ebbs and flows according to its own unknowable patterns, disgorging monsters into the world, and occasionally swallowing up people and places.
· With the exception of small colonies of thinking creatures from the Mist, humanity is widely believed to be the only sentient race presently dwelling upon the face of Khrû, though ancient ruins which dot the world point to the possibility of alien, pre-human peoples.
· Magic exists on Khrû, and it is a potent and dangerous force which is ill-understood, and thus feared, by the average person.
· Spirits and devils of various sorts are definitively known to exist throughout the world, though the same cannot be said of the gods. Nevertheless, certainly earthly beings claim to be gods, and other deities – whose holy texts tell that they have either never manifested on Khrû, or else did so only in the ancient past – are venerated in grand temples and humble shrines, alike. The most terrifying of these entities, whether real or imagined, are collectively known by scholars as the Dzur Saathlok, the so-called “Gods in the Mist,” and the cult of these malevolent powers insinuates itself all throughout the world.
· Heroism and villainy on Khrû are often ambiguous or subjective, and the average person is far likelier to be motivated by personal needs, desires, and beliefs than by grand moral abstractions.
· Due to the isolating effects of the Mist, societies rarely manage to thrive on any level larger and more complex than that of the city-state.
· Land and sea – and even the skies and the deep places of the earth – are plagued by the terrible Mist, which ebbs and flows according to its own unknowable patterns, disgorging monsters into the world, and occasionally swallowing up people and places.
· With the exception of small colonies of thinking creatures from the Mist, humanity is widely believed to be the only sentient race presently dwelling upon the face of Khrû, though ancient ruins which dot the world point to the possibility of alien, pre-human peoples.
· Magic exists on Khrû, and it is a potent and dangerous force which is ill-understood, and thus feared, by the average person.
· Spirits and devils of various sorts are definitively known to exist throughout the world, though the same cannot be said of the gods. Nevertheless, certainly earthly beings claim to be gods, and other deities – whose holy texts tell that they have either never manifested on Khrû, or else did so only in the ancient past – are venerated in grand temples and humble shrines, alike. The most terrifying of these entities, whether real or imagined, are collectively known by scholars as the Dzur Saathlok, the so-called “Gods in the Mist,” and the cult of these malevolent powers insinuates itself all throughout the world.
· Heroism and villainy on Khrû are often ambiguous or subjective, and the average person is far likelier to be motivated by personal needs, desires, and beliefs than by grand moral abstractions.
· Due to the isolating effects of the Mist, societies rarely manage to thrive on any level larger and more complex than that of the city-state.